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Python Programming: An Antroduction to Computer Science

By: Material type: TextTextPublication details: Mumbai: SPD Publishers, 2024.Edition: 4Description: xv, ill., 557 pISBN:
  • 9789355424952
Subject(s): DDC classification:
  • 005.133 ZEL
Summary: All Indian Reprints of Franklin, Beedle & Associates Inc are Printed in Grayscale. This new edition has all the familiar elements that made previous editions a leading intro textbook, including: Extensive use of computer graphics. Coverage includes a simple-to-use graphics package (provided as a Python module) that allows students both to learn the principles of computer graphics and to practice object-oriented concepts without the complexity inherent in a full-blown graphics library and event-driven programming. Interesting examples. This book is packed with complete programming examples to solve real problems. Readable prose. Key computer science concepts are introduced in a natural way as an outgrowth of a developing discussion. Flexible spiral coverage. Each chapter is organized so that new ideas are introduced gradually, giving students time to assimilate an increasing level of detail. Ideas that take more time to master are introduced in early chapters and reinforced in later chapters. Just-in-time object coverage. This book gradually introduces object concepts after a brief initial grounding in the basics of imperative programming. Students learn multiple design techniques, including top-down (functional decomposition), spiral (prototyping), and object-oriented methods. Extensive end-of-chapter problems. Exercises at the end of every chapter provide ample opportunity for students to reinforce their mastery of the chapter material and to practice new programming skills.
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Item type Current library Call number Status Date due Barcode
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008687
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008682
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008683
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008684
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008685
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008686
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008688
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008689
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008690
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008691
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008692
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008693
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008694
Books Books School of Engineering and Technology 005.133 ZEL (Browse shelf(Opens below)) Available 008695

All Indian Reprints of Franklin, Beedle & Associates Inc are Printed in Grayscale. This new edition has all the familiar elements that made previous editions a leading intro textbook, including: Extensive use of computer graphics. Coverage includes a simple-to-use graphics package (provided as a Python module) that allows students both to learn the principles of computer graphics and to practice object-oriented concepts without the complexity inherent in a full-blown graphics library and event-driven programming. Interesting examples. This book is packed with complete programming examples to solve real problems. Readable prose. Key computer science concepts are introduced in a natural way as an outgrowth of a developing discussion. Flexible spiral coverage. Each chapter is organized so that new ideas are introduced gradually, giving students time to assimilate an increasing level of detail. Ideas that take more time to master are introduced in early chapters and reinforced in later chapters. Just-in-time object coverage. This book gradually introduces object concepts after a brief initial grounding in the basics of imperative programming. Students learn multiple design techniques, including top-down (functional decomposition), spiral (prototyping), and object-oriented methods. Extensive end-of-chapter problems. Exercises at the end of every chapter provide ample opportunity for students to reinforce their mastery of the chapter material and to practice new programming skills.

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