000 02018nam a22002057a 4500
003 OSt
005 20251129114246.0
008 251129b |||||||| |||| 00| 0 eng d
020 _a9789355424952
040 _cSoET Library
082 _a005.133 ZEL
100 _aZelle, John
_92901
245 _aPython Programming: An Antroduction to Computer Science
250 _a4
260 _aMumbai:
_bSPD Publishers,
_c2024.
300 _axv, ill., 557 p.
520 _aAll Indian Reprints of Franklin, Beedle & Associates Inc are Printed in Grayscale. This new edition has all the familiar elements that made previous editions a leading intro textbook, including: Extensive use of computer graphics. Coverage includes a simple-to-use graphics package (provided as a Python module) that allows students both to learn the principles of computer graphics and to practice object-oriented concepts without the complexity inherent in a full-blown graphics library and event-driven programming. Interesting examples. This book is packed with complete programming examples to solve real problems. Readable prose. Key computer science concepts are introduced in a natural way as an outgrowth of a developing discussion. Flexible spiral coverage. Each chapter is organized so that new ideas are introduced gradually, giving students time to assimilate an increasing level of detail. Ideas that take more time to master are introduced in early chapters and reinforced in later chapters. Just-in-time object coverage. This book gradually introduces object concepts after a brief initial grounding in the basics of imperative programming. Students learn multiple design techniques, including top-down (functional decomposition), spiral (prototyping), and object-oriented methods. Extensive end-of-chapter problems. Exercises at the end of every chapter provide ample opportunity for students to reinforce their mastery of the chapter material and to practice new programming skills.
650 _aPython.
_92385
942 _2ddc
_cBK
999 _c10100
_d10100